How OffBar thinks

Why these keys and not others, what lives on every page, and how to move any of it. Ten minutes, and the pad stops being somebody else’s idea.

The rule

The pad is for the things your hands are not already on.

If you already have a key for it and your fingers already know where that key is, it stays where it is. The pad is for everything else.

That one sentence decides every key on this thing, and it is worth two examples, because the examples are what make it obvious.

Earns a key

Personal Key to the Arcantina

It is the cheapest and easiest way into Silvermoon, and on a 15 key or an XL it is on the rail, so it is in front of you on almost every screen.

Here is the part that matters: having it always ready frees up your hearthstone. Your hearth can live where you are actually questing instead of being stuck in a capital. Plenty of players have already worked that out for themselves. This just makes it a key.

On a ring there is no rail to put it on, so it sits on the Travel page and inside the few folders where you would most want it: dungeons, raid, and travel itself.

Does not

Your everyday mount

You already have a mount key. Your hand is already on the keyboard. Taking it off the keyboard, moving it to the pad, pressing a key and putting it back is slower than what you already do.

It is about as useful as putting walk forward on a Stream Deck.

So the pad fills up with the other kind of thing. Commands too long to type mid-session. Things you would never give up a keybind for but need three times an evening. Whole sequences that are really one decision. The work you do between the fights.

And that is where the name comes from. Your action bars are for fighting. Everything else comes off the bar.

Every page on the pad

Seventy-six pages, and you reach all of them from one screen. Home has eight doors on it. That is the whole map.

DungeonPrep, ready check, pull timer, the teleports, and a map pin for every dungeon door.
RaidWorld markers, raid form, callouts and the prep shelf.
CityGreat Vault, Timeways, capital portals, auction house, waypoints. Travel and Downtime live behind it.
ProfsEvery profession window, gathering and crafting, and the treatises.
FeaturedYour four main characters. Spec swaps, their professions, their treatises, their faction.
OtherAll thirteen classes and every spec, for the characters that are not your four.
UtilitiesA shelf, not a room. Water walking and the rest, to copy onto a page you actually sit on.
AddonsDBM, MDT and MRT windows, and the UI toggles worth a key.

Downtime is the toybox

This is the folder people ask about, so here it is plainly. Behind City you will find Downtime, and on it: your ground mount, your flying mount, mount special, and your wardrobe.

Not your everyday mount. The fun one. The specific mount and the specific outfit you pull out when you are standing around outside a dungeon, or messing about with friends, or doing a bit of roleplay, or just being silly. Those are not things you want taking up a slot on an action bar anywhere. They are things you want to reach into a toybox for.

The two mount keys ship blank on purpose, with the art and the name but no command, because there are thousands of mounts and none of them are ours to pick. The Pad Builder writes your two in for you, or you type them yourself. A blank key stays blank rather than typing something broken.

The Field Kit, on a 15 key

On a 15 key, every page has a Field Kit behind key 12, and every Field Kit holds the same things: your four spec swaps, ready check, pull, reload, cancel, and your hearthstone. It is there so that going one level down never costs you the keys you use most.

The bigger and smaller pads solve that differently, because the Field Kit is an answer to a problem only the 15 key has:

  • XL, 32 keys. No Field Kit, and none needed. There is room to keep the whole rail on every page at once: ready check, pull, cancel, reload, mute, hearthstone, Arcantina and all four spec slots, always in front of you.
  • Rings, 6 and 8 keys. No Field Kit. There is no room for one, and spending seats on it would cost you the content those seats are carrying. Mute keeps its place and the rest is yours to reach by rolling the ring.

The keys that never move

Some keys sit in the same place on every screen so your thumb finds them without your eyes. A page may leave one of these out. No page ever puts one somewhere else.

Every number on this page is a 15 key example. The idea is the same on every pad, but a 6 key and a 32 key plainly do not number their seats the same way, so do not go hunting for key 13 on a six key. What your pad does is at the bottom of this section.

Example: the 15 key
KeyWhatWhy it is nailed down
1BackUp one level, from anywhere, always.
11MuteThe one key you press without looking, usually in a hurry.
12Field KitSpec swaps and the group keys, one press from wherever you are.
13ArcantinaAlways ready, so your hearth does not have to be a city.

Still on a 15 key, inside the pages you actually sit on while playing, four more: ready check on 4, pull on 5, reload on 6, cancel on 10. Reload is on every working page because the game’s own windows wedge sometimes, and it is worse when you are the one running the group.

What that looks like on your pad

Your padWhat never moves
15 key
Pro and Lite
Back 1, Mute 11, Field Kit 12, Arcantina 13. Ready check 4, pull 5, reload 6, cancel 10 on the pages you sit on.
XL
32 keys
The whole rail, on every page at once. Back, ready check, pull, cancel, reload, mute, hearthstone, Arcantina and all four spec slots. Nothing is behind a folder because nothing needs to be.
Ring
8 keys
Mute holds the bottom right seat on every ring page. Your two page keys are physical buttons on the deck itself, so no key is spent on arrows and you get seven content keys a page instead of three. Inside a folder, the whole left column is how you move: Back on top, and the key directly under it goes deeper when the folder has more than one page.
Ring
6 keys
Three content keys on top, and Previous, Mute, Next along the bottom. Mute is the middle one, every time. Inside a folder the arrows go away and the left column becomes how you move: Back top left, and bottom left digs deeper into that folder when there is more than one page of it. If the folder fits on one page, bottom left is just another key.

Different seats, same promise: the key you reach for without looking is where it was last time.

How a ring works, since nobody else builds one

Six keys is not a small pad, it is a different pad. Rather than folders inside folders, the top level is a loop you roll through, and folders hang off it. Here is the whole idea, both screens you will ever be looking at:

On a 6 key

GroupRaidReady ← PrevMuteNext →
A ring page. Three things on top. The bottom row rolls you round the loop. Mute never leaves the middle.
BackAlchemyHerbalism DeeperMiningTreatises
Inside a folder. The arrows go away. The left column is how you move: Back on top gets you out, bottom left digs deeper when the folder runs to a second page.

On an 8 key

DungeonRaidCountdownSpec 1 FeaturedOtherGet me outMute
A ring page. Seven things, not three. The loop costs no keys here because a Neo turns pages with the two physical buttons on the deck itself. Mute sits bottom right.
BackAltarMurderDen DeeperVale Mute
Inside a folder. Same rule, same corner: Back top left, the key under it digs deeper. Mute keeps its seat here too, which it does not on the 6 key.

So on either ring there are only ever two questions: am I on the loop, or in a folder? On the loop you move sideways. In a folder, the left column moves you in and out. Everything else is content.

It is your pad

The layout we ship is a starting point, not a cage. Two things follow from that and both are deliberate.

The empty keys are on purpose

They are not pages we ran out of time on. They are where your keys go. A pad with visible room on the front is an invitation; a pad with every slot filled is somebody else’s idea of your evening.

Move anything, and we mean anything

Upload your profile to the Pad Builder and you can walk the whole pad with your own icons in front of you. Change a title, change what a key types, swap its art, clear it, drag one key onto another to swap them, cut a key on one page and paste it on another. Folders move with everything inside them.

If you try to move something that will break navigation, you get told once and then it does what you asked. You own the pad.

Open the Pad Builder Browse every command

6 keys to 32

The same content fits whatever you own, and the shape changes with the size rather than just getting smaller.

PadShapeWhat that means
15 keysFull padThe layout everything else is measured against.
32 keysXLMost of the pad is one press deep instead of two.
8 keysRingPages you roll through. Built for a Neo, whose two touch points turn the pages.
6 keysRingThree keys and previous, mute, next. On six keys the navigation is the design.

There are two editions, Lite at 51 pages and Pro at 76. Both are free and both are full featured. The difference is size, not capability, and nothing is held back to sell you an upgrade, because there is nothing to sell.

Getting it running

  1. Run World of Warcraft in Borderless Windowed.
  2. Run the Stream Deck software as Administrator.
  3. Keep WoW as the focused window when you press a key.

The pad types into whatever has focus, exactly as if you typed it yourself, so those three head off almost every handshake problem before it happens.

Do not lean on the pad during a pull. Chat is chat. If the game is busy the line can miss, and a missed kick is a wipe. Callouts are the exception, because a wipe call is a lot of words you want out fast and that is a moment you are already standing still.

Straight answers

Does this get me banned?

No. Every key types one line into the chat box, exactly as if you typed it yourself. Nothing is automated, nothing reads your game client, and nothing installs on your computer. You import a profile with Elgato’s own software, the same as any other profile.

My hearthstone key is not working

If you favour a toy version, tell the key which one. Change its text to /use Cosmic Hearthstone, or whichever one you have, and it will use that. The Pad Builder can set this for you.

Will it keep working after a patch?

The commands are plain slash commands, so they keep working as long as the spells and items in them are still in the game. When a season changes the things that changed get updated here, and you can rebuild your pad from the Pad Builder with your own layout carried across.

What does it cost?

Nothing. No account, no payment, nothing held back. If you want to support it there is a page for that, and supporting changes nothing about what you get.

Why is my everyday mount not on the pad?

Because your hand is already on the keyboard. See the rule. The mounts that are on the pad are the toybox ones, on Downtime, for standing around.